/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Warriors On Strike - Page 7 - Guild Wars Forums - GW Guru
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Old Jul 15, 2006, 04:15 AM // 04:15   #121
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Quote:
Originally Posted by Relnor
You have yet to show how it is a weakness. As stated before, I was unaffected in both PvP and PvE. I also know I'm not the best Warrior in Guild Wars. To really be affected by this, you basicly have to suck. Hard.
If you want to compare damage done, pre update at nolani I would take 0dmg from EVERY enemy at the gate. Now I'm taking 5dmg from flare? WTF lame :]

Yeah its not much but you have to remember that its flare, and its at a low mastery. I'm sorry but I don't see why reduction should not effect elemental attacks. And yes it makes a big difference if you dont have that monk healing you or are not running dolyak you will see it.
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Old Jul 15, 2006, 04:15 AM // 04:15   #122
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Oh Relnor I have *waves* And it is just as much fun now as it was then. Even more
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Old Jul 15, 2006, 04:17 AM // 04:17   #123
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...you take 5 dmg from a flare outside Nolani? Your character must not be t level 12 yet...

EDIT:
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Originally Posted by AnnaCloud9
Oh Relnor I have *waves* And it is just as much fun now as it was then. Even more
As stated before, I've had a blast running around in my 15k Ascelon
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Old Jul 15, 2006, 04:20 AM // 04:20   #124
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Quote:
Originally Posted by Relnor
...you take 5 dmg from a flare outside Nolani? Your character must not be t level 12 yet...
Character level does not help reduce damage my friend I'm sure you know this.
And if you were attempting to make a witty remark you fail good sir. :]
I went there to compare damage pre update/ post update.
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Old Jul 15, 2006, 04:21 AM // 04:21   #125
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Quote:
Originally Posted by Ira Blinks
Actually this analogy is broken for two reasons:
1) Nobody ever complained about eles being overpowered, and AoE nerf was directed at solo monks, not eles... The whole "i don't stand under firestorm" argument came later during the flame wars started by the nerf.
2) It didn't cripple eles much, it just forced us to stop using whole bunch of spells completely.
Lets talk about Minion Masters.....

They were way overpowered, vert sac, BotM, heal area, could mean that a MM could easily get 20 or 30 minions. I once had some many minions I clould not keep up with the bodies.

Then the nerf bat hit, vert sac had a minute recharge and lasts 10 seconds, BotM has a health penalty, and finally the 10 minion limit.

We all said that MM were dead, castrated and a few other apocolyptic rants, MMs recoverd. We adapted and reamerged as a force to be reconed with, minus a few dolts that either deleted their Necro or went curses.

I found the MM nerf to be the best thing that happend to Necros. I like my MM even more.

We will find out that this will just be another n00b filter, warriors will either get smart or get out.

Mending isn't going to save you any more!

Last edited by Markaedw; Jul 15, 2006 at 04:25 AM // 04:25..
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Old Jul 15, 2006, 04:26 AM // 04:26   #126
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Quote:
Originally Posted by Fluffyx
Character level does not help reduce damage my friend I'm sure you know this.
And if you were attempting to make a witty remark you fail good sir. :]
I went there to compare damage pre update/ post update.
Actually it does... in terms of skill points/allocation... And AL but that has nothing to do with level
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Old Jul 15, 2006, 04:26 AM // 04:26   #127
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Quote:
Originally Posted by Azu
This update just means Warriors HAVE to realize now that they can't tank everything... if you are getting pelted don't stand there waiting for your Monk to heal, and don't expect the Monk to baby you and follow you around, they have others to heal too, and have to try to stay out of trouble themselves. Tank doesn't equal God.

Yeah its not a tanks job to tank everything..so let the casters do it. when in to deep run behind your back line. The monk will have alot more healing of others to do if the tank decides that he cant tank.

Last edited by tho5243; Jul 15, 2006 at 04:36 AM // 04:36..
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Old Jul 15, 2006, 04:28 AM // 04:28   #128
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Originally Posted by tho5243
Yeah its not a tanks job to tnk everything..so let the casters do it. when in to deep run behind your back line. The monk will have alot more healing of others to do if the tank decides that he cant tank.
I didn't mean that, I just meant tanks have to be smarter about their aggro now... No more just rushing in thinking you'll have enough time to get out of the thick of battle... over extending ftl.

And remember... it's not his decision

Last edited by Azu; Jul 15, 2006 at 04:31 AM // 04:31..
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Old Jul 15, 2006, 04:32 AM // 04:32   #129
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Quote:
Originally Posted by Azu
Actually it does... in terms of skill points/allocation... And AL but that has nothing to do with level
In no way does your level influence the damage you take, I don't know what you're trying to say but its not making sense. A lvl 1 person with 80 armor will take just as much damage as a lvl 20 person with 80 armor. Skill points and attribute allocation does not reduce damage.
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Old Jul 15, 2006, 04:33 AM // 04:33   #130
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Heh I think it's a good update I like it. Changes come, learn to deal or play something else. There was the MM thing which ended up fine after all and other updates "nerfs" if you want to call it that.. I say it's a change neither good nor bad.
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Old Jul 15, 2006, 04:34 AM // 04:34   #131
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Quote:
Originally Posted by Relnor
Only noob warriors that cannot make decisions based on the circumstances will be affected. And as for monks healing us? Learn to be self sufficient.
you totally missed the point of how a warriors shields were previously useful in the different CIRCUMSTANCES they faced. now most of them are garbage.

and next, my warrior is very self-sufficent. i almost always carry endure and always carry heal sig. in a PUG as a warrior, which do you think is the smarter move: A) running in, gathering aggro, and spamming heal sig while being pounded on by 8 enemies or B) running in, gathering aggro, and letting the monk (who is now sitting back safely thanks to you) do his job while you keep said 8 enemies off his butt? im not talking about "self-sufficency," im talking about teamwork- theres a big difference.

it is a simple FACT that a warrior cannot absorb as much damage as they previously could- no where NEAR the amount they previously could. therefore (simple logic people) healers will now have to expend more energy on warriors than they have in the past. how many times have you seen a party fall apart when the tank drops? ive seen it many times. the warrior falls and all the sudden the squishies have to run. instead of a stationary and predictable heal for the tank, the monk now has to avoid damage himself while trying to keep up with the ele and mesmer who are now taking massive damage.
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Old Jul 15, 2006, 04:37 AM // 04:37   #132
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Quote:
Originally Posted by Azu
I didn't mean that, I just meant tanks have to be smarter about their aggro now... No more just rushing in thinking you'll have enough time to get out of the thick of battle... over extending ftl.

And remember... it's not his decision
thats always been the way it should be..noobs aside.
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Old Jul 15, 2006, 04:37 AM // 04:37   #133
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Quote:
Originally Posted by Relnor
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
That's pretty much what I said earlier (maybe not as well, tho).

*prays for +10 armor shield vs all elemental damage*
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Old Jul 15, 2006, 04:38 AM // 04:38   #134
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maybe Anet finally realized that people who play warriors shouldnt be able to sit back and watch their beloved whammos take 0 damage. Maybe now some of you W/Mo's will put a little thought into your profession, stop aggroing everything, and stop rushing in ahead of everyone.
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Old Jul 15, 2006, 04:39 AM // 04:39   #135
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When warriors go on strike, their guild's butts will be kicked by guilds who's warriors don't strike. A fast majority in GW doesn't speak English, so they'll never know you're on strike
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Old Jul 15, 2006, 04:42 AM // 04:42   #136
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Warriors on Strike... sounds like nap time to me...
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Old Jul 15, 2006, 04:45 AM // 04:45   #137
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Quote:
Originally Posted by Silent Kitty
When warriors go on strike, their guild's butts will be kicked by guilds who's warriors don't strike. A fast majority in GW doesn't speak English, so they'll never know you're on strike
i get it... this whole thread is a clever move by asians to destroy english speaking guilds
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Old Jul 15, 2006, 04:48 AM // 04:48   #138
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I forgot this is a wammo stike thread

/signed.

The monk strike was about players not treating monk the way they felt that they should be.

Why should anyone care that warriors go on strike, but what the heck, name the city. It might be fun to blow all my credits on booze.
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Old Jul 15, 2006, 04:52 AM // 04:52   #139
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Quote:
Originally Posted by Ira Blinks
i get it... this whole thread is a clever move by asians to destroy english speaking guilds
Asians are known for their dedication to their bosses. That, and every warrior has the same advantages and dissadvantages. It should not make a difference in a battle. No guild got an advantage here.
Long, long time ago I whined about how difficult this game was for me (It still is), and everybody fell over me that I was a whiner and that they all could play this game blindfolded and hands tied on their back. Now Guild Wars has become a little bit more difficult, the strongest class goes on strike?
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Old Jul 15, 2006, 05:09 AM // 05:09   #140
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Quote:
Originally Posted by Fluffyx
In no way does your level influence the damage you take, I don't know what you're trying to say but its not making sense. A lvl 1 person with 80 armor will take just as much damage as a lvl 20 person with 80 armor. Skill points and attribute allocation does not reduce damage.
I was talkin about in terms of skills you use, if any... atty points change values for skills
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